Featured Products

  • Non Foil is $4.80
    Foil is $5.70
Yahenni, Undying Partisan [Aether Revolt]
$4.80
Set: Aether Revolt Type: Legendary Creature — Aetherborn Vampire Rarity: Rare Cost: {2}{B} Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. "The time for subtlety is over, darling."
  • Non Foil is $1.00
    Foil is $1.00
Yahenni's Expertise [Aether Revolt]
$1.00
Set: Aether Revolt Type: Sorcery Rarity: Rare Cost: {2}{B}{B} All creatures get -3/-3 until end of turn. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. "The Consulate pushed me to my limit, darling, and this is the result."
  • Non Foil is $0.30
    Foil is $0.40
Wrangle [Aether Revolt]
$0.30
Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {1}{R} Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. Gremlins are loyal to nothing but their next meal.
  • Non Foil is $0.50
    Foil is $0.50
Wind-Kin Raiders [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {4}{U}{U} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
  • Non Foil is $0.50
    Foil is $0.50
Weldfast Engineer [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {1}{B}{R} At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. "Let's err on the side of glorious mayhem."
  • Non Foil is $0.30
    Foil is $0.30
Welder Automaton [Aether Revolt]
$0.30
Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {2} {3}{R}: Welder Automaton deals 1 damage to each opponent. Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
  • Non Foil is $0.20
    Foil is $0.30
Watchful Automaton [Aether Revolt]
$0.20
Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {3} {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "Before we can destroy our enemies, we must find them. We must peer into every wretched hovel and every teeming market." —Baral, Chief of Compliance
  • Non Foil is $0.30
    Foil is $0.30
Verdant Automaton [Aether Revolt]
$0.30
Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {2} {3}{G}: Put a +1/+1 counter on Verdant Automaton. "A perfect fusion of nature and artifice." —Irsi, Kujar gardener
  • Non Foil is $0.50
    Foil is $0.50
Vengeful Rebel [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Aetherborn Warrior Rarity: Uncommon Cost: {2}{B} Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. Some aetherborn joined the rebellion for profit, others for the sake of their freedom, still others for revenge.
  • Non Foil is $0.20
    Foil is $0.30
Universal Solvent [Aether Revolt]
$0.20
Set: Aether Revolt Type: Artifact Rarity: Common Cost: {1} {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. "A few drops of this, and the trickiest problems simply melt away." —Thamaz, Weldfast inventor
  • Non Foil is $0.30
    Foil is $0.40
Unbridled Growth [Aether Revolt]
$0.30
Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant land Enchanted land has "{T}: Add one mana of any color to your mana pool." Sacrifice Unbridled Growth: Draw a card. "If the Consulate has abandoned restraint, so too shall the wilds." —Surash, keeper of the Cowl
  • Non Foil is $0.70
    Foil is $1.20
Trophy Mage [Aether Revolt]
$0.70
Set: Aether Revolt Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. "The tools of the past will help us forge the future."
  • Non Foil is $0.50
    Foil is $0.50
Treasure Keeper [Aether Revolt]
$0.50
Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Uncommon Cost: {4}
  • Non Foil is $0.50
    Foil is $0.50
Thopter Arrest [Aether Revolt]
$0.50
Set: Aether Revolt Type: Enchantment Rarity: Uncommon Cost: {2}{W} When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. The Consulate's eyes—unblinking, unsleeping—are everywhere.
  • Non Foil is $0.50
    Foil is $0.50
Tezzeret's Touch [Aether Revolt]
$0.50
Set: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U}{B}
  • Non Foil is $1.40
    Foil is $8.50
Tezzeret the Schemer [Aether Revolt]
$1.40
Set: Aether Revolt Type: Legendary Planeswalker — Tezzeret Rarity: Mythic Cost: {2}{U}{B}
  • Non Foil is $0.30
    Foil is $0.30
Take into Custody [Aether Revolt]
$0.30
Set: Aether Revolt Type: Instant Rarity: Common Cost: {U} Tap target creature. It doesn't untap during its controller's next untap step. "You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don't you make it easy on yourself?"
  • Non Foil is $0.30
    Foil is $0.30
Sweatworks Brawler [Aether Revolt]
$0.30
Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {3}{R} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace The residents of Embraal were never known for finesse, just for getting things done.
  • Non Foil is $1.20
    Foil is $3.20
Sram, Senior Edificer [Aether Revolt]
$1.20
Set: Aether Revolt Type: Legendary Creature — Dwarf Advisor Rarity: Rare Cost: {1}{W} Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. "As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
  • Non Foil is $0.50
    Foil is $0.50
Spire Patrol [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{W}{U} Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. "After I examine your cargo and check your papers, you can be on your way."
  • Non Foil is $1.00
    Foil is $1.00
Solemn Recruit [Aether Revolt]
$1.00
Set: Aether Revolt Type: Creature — Dwarf Warrior Rarity: Rare Cost: {1}{W}{W} Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. "I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
  • Non Foil is $0.50
    Foil is $0.50
Sly Requisitioner [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {4}{B}
  • Non Foil is $0.50
    Foil is $0.50
Skyship Plunderer [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Pirate Rarity: Uncommon Cost: {1}{U} Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Escapes should always be daring.
  • Non Foil is $0.30
    Foil is $0.20
Silkweaver Elite [Aether Revolt]
$0.30
Set: Aether Revolt Type: Creature — Elf Archer Rarity: Common Cost: {2}{G} Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes.
  • Non Foil is $0.50
    Foil is $0.50
Siege Modification [Aether Revolt]
$0.50
Set: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{R}{R} Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike. Perfect for getting through to the consuls.
  • Non Foil is $0.20
    Foil is $0.20
Shipwreck Moray [Aether Revolt]
$0.20
Set: Aether Revolt Type: Creature — Fish Rarity: Common Cost: {3}{U} When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. Shipwrecks do wonders for the local fauna, providing both shelter and aether.
  • Non Foil is $1.00
    Foil is $1.00
Secret Salvage [Aether Revolt]
$1.00
Set: Aether Revolt Type: Sorcery Rarity: Rare Cost: {3}{B}{B} Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. There is no shortage of illegal salvage in Ghirapur, nor of those who are willing to profit from it.
  • Non Foil is $0.30
    Foil is $0.30
Scrounging Bandar [Aether Revolt]
$0.30
Set: Aether Revolt Type: Creature — Cat Monkey Rarity: Common Cost: {1}{G} Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. "It was right here a second ago . . ."
  • Non Foil is $0.50
    Foil is $0.50
Scrapper Champion [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {3}{R}
  • Non Foil is $0.50
    Foil is $0.50
Salvage Scuttler [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Crab Rarity: Uncommon Cost: {4}{U} Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. A hermit crab goes through many shells in its lifetime, and not all are natural in origin.
  • Non Foil is $0.50
    Foil is $1.40
Rogue Refiner [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{G}{U} When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). "It's natural, it's all around us, and it's there for the taking. Just try and tell me what I'm doing is wrong."
  • Non Foil is $4.90
    Foil is $7.50
Rishkar's Expertise [Aether Revolt]
$4.90
Set: Aether Revolt Type: Sorcery Rarity: Rare Cost: {4}{G}{G} Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. "Control the Great Conduit? You might as well try to divert a river with your hands."
  • Non Foil is $0.50
    Foil is $0.50
Ridgescale Tusker [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Beast Rarity: Uncommon Cost: {3}{G}{G} When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. "Each creature holds a solution to a problem, a lesson to be learned." —Oviya Pashiri, sage lifecrafter
  • Non Foil is $0.50
    Foil is $1.40
Restoration Specialist [Aether Revolt]
$0.50
Set: Aether Revolt Type: Creature — Dwarf Artificer Rarity: Uncommon Cost: {1}{W} {W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. Dwarves' tools are priceless heirlooms handed down through generations.
  • Non Foil is $0.30
    Foil is $0.30
Resourceful Return [Aether Revolt]
$0.30
Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {1}{B} Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. When the salvage team brought in the shattered gearhulk, a wave of excitement swept through the renegade foundry.
  • Non Foil is $0.20
    Foil is $0.20
Reservoir Walker [Aether Revolt]
$0.20
Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {5} When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). Renegade supply lines are, by necessity, mobile and difficult to disrupt.