MTG Singles - All Products

  • Non Foil is $1.00
    Foil is $1.00
Mungha Wurm [Prophecy]
$1.00
Set: Prophecy Type: Creature — Wurm Rarity: Rare Cost: {2}{G}{G} You can't untap more than one land during your untap step. Cities have crumbled under its weight.
  • Non Foil is $0.50
    Foil is $0.50
Nakaya Shade [Prophecy]
$0.50
Set: Prophecy Type: Creature — Shade Rarity: Uncommon Cost: {1}{B} {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. Made strong by reckless magic. Made horrid by reckless strife.
  • Non Foil is $0.50
    Foil is $0.50
Noxious Field [Prophecy]
$0.50
Set: Prophecy Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{B}{B} Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." Ultimately, it became a three-way battle: the land attacked both armies.
  • Non Foil is $0.50
    Foil is $5.40
Outbreak [Prophecy]
$0.50
Set: Prophecy Type: Sorcery Rarity: Uncommon Cost: {3}{B} You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. This plague chooses its victims.
  • Non Foil is $7.50
    Foil is $52.10
Overburden [Prophecy]
$7.50
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {1}{U} Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
  • Non Foil is $0.30
    Foil is $0.30
Panic Attack [Prophecy]
$0.30
Set: Prophecy Type: Sorcery Rarity: Common Cost: {2}{R} Up to three target creatures can't block this turn. Sometimes everyone decides to go for help at the same time.
  • Non Foil is $0.50
    Foil is $0.50
Pit Raptor [Prophecy]
$0.50
Set: Prophecy Type: Creature — Bird Mercenary Rarity: Uncommon Cost: {2}{B}{B}
  • Non Foil is $0.30
    Foil is $0.30
Plague Fiend [Prophecy]
$0.30
Set: Prophecy Type: Creature — Insect Rarity: Common Cost: {1}{B} Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. As the strange plague ravaged Jamuraa, the fiends multiplied.
  • Non Foil is $2.20
    Foil is $8.40
Plague Wind [Prophecy]
$2.20
Set: Prophecy Type: Sorcery Rarity: Rare Cost: {7}{B}{B} Destroy all creatures you don't control. They can't be regenerated. "The second wind of ascension is Reaver, slaying the unworthy." —Keld Triumphant
  • Non Foil is $1.00
    Foil is $2.20
Psychic Theft [Prophecy]
$1.00
Set: Prophecy Type: Sorcery Rarity: Rare Cost: {1}{U}
  • Non Foil is $0.20
    Foil is $0.20
Pygmy Razorback [Prophecy]
$0.20
Set: Prophecy Type: Creature — Boar Rarity: Common Cost: {1}{G} Trample As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
  • Non Foil is $0.50
    Foil is $0.50
Quicksilver Wall [Prophecy]
$0.50
Set: Prophecy Type: Creature — Wall Rarity: Uncommon Cost: {2}{U} Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. "Ogg hit wall. Ogg no kill wall. Ogg hate wall!"
  • Non Foil is $1.00
    Foil is $1.60
Rebel Informer [Prophecy]
$1.00
Set: Prophecy Type: Creature — Human Mercenary Rebel Rarity: Rare Cost: {2}{B} Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library. The problem with mercenaries is that if you can buy their loyalty, others can too.
  • Non Foil is $0.30
    Foil is $1.90
Rethink [Prophecy]
$0.30
Set: Prophecy Type: Instant Rarity: Common Cost: {2}{U} Counter target spell unless its controller pays {X}, where X is its converted mana cost. "Are you sure you want to do that?"
  • Non Foil is $0.50
    Foil is $1.60
Reveille Squad [Prophecy]
$0.50
Set: Prophecy Type: Creature — Human Rebel Rarity: Uncommon Cost: {2}{W}{W} Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. "To arms! To arms! The Lion roars!"
  • Non Foil is $0.50
    Foil is $2.20
Rhystic Cave [Prophecy]
$0.50
Set: Prophecy Type: Land Rarity: Uncommon Cost: {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. "All mages dip into the same well; some are just in more of a hurry." —Alexi, zephyr mage
  • Non Foil is $0.30
    Foil is $2.30
Rhystic Circle [Prophecy]
$0.30
Set: Prophecy Type: Enchantment Rarity: Common Cost: {2}{W}{W} {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. The circle buys time—an important commodity in battle.
  • Non Foil is $0.30
    Foil is $1.20
Rhystic Deluge [Prophecy]
$0.30
Set: Prophecy Type: Enchantment Rarity: Common Cost: {2}{U} {U}: Tap target creature unless its controller pays {1}. "I'll rain down on you with the power of magic itself. Then we'll see who prevails." —Alexi, zephyr mage
  • Non Foil is $0.20
    Foil is $0.90
Rhystic Lightning [Prophecy]
$0.20
Set: Prophecy Type: Instant Rarity: Common Cost: {2}{R}
  • Non Foil is $0.50
    Foil is $0.50
Rhystic Scrying [Prophecy]
$0.50
Set: Prophecy Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} Draw three cards. Then if any player pays {2}, discard three cards. "The trick is to ask when no one's listening." —Alexi, zephyr mage
  • Non Foil is $0.30
    Foil is $0.20
Rhystic Shield [Prophecy]
$0.30
Set: Prophecy Type: Instant Rarity: Common Cost: {1}{W} Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. A shield for one is good. A shield for everyone is even better.
  • Non Foil is $25.30
    Foil is $83.80
Rhystic Study [Prophecy]
$25.30
Set: Prophecy Type: Enchantment Rarity: Common Cost: {2}{U} Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Friends teach what you want to know. Enemies teach what you need to know.
  • Non Foil is $0.50
    Foil is $0.50
Rhystic Syphon [Prophecy]
$0.50
Set: Prophecy Type: Sorcery Rarity: Uncommon Cost: {3}{B}{B} Unless target player pays {3}, he or she loses 5 life and you gain 5 life. Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.
  • Non Foil is $1.40
    Foil is $15.70
Rhystic Tutor [Prophecy]
$1.40
Set: Prophecy Type: Sorcery Rarity: Rare Cost: {2}{B} Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. Any lock can be undone, any secret revealed.
  • Non Foil is $0.30
    Foil is $1.10
Rib Cage Spider [Prophecy]
$0.30
Set: Prophecy Type: Creature — Spider Rarity: Common Cost: {2}{G} Reach (This creature can block creatures with flying.) Everything it sees it considers food—and with that many eyes, it's not liable to miss much.
  • Non Foil is $0.30
    Foil is $0.20
Ribbon Snake [Prophecy]
$0.30
Set: Prophecy Type: Creature — Snake Rarity: Common Cost: {1}{U}{U} Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. All snakes slither. Only this one soars.
  • Non Foil is $0.20
    Foil is $0.30
Ridgeline Rager [Prophecy]
$0.20
Set: Prophecy Type: Creature — Beast Rarity: Common Cost: {2}{R} {R}: Ridgeline Rager gets +1/+0 until end of turn. While armies battled across Jamuraa, beasts stalked the high places looking for victims.
  • Non Foil is $0.50
    Foil is $0.50
Root Cage [Prophecy]
$0.50
Set: Prophecy Type: Enchantment Rarity: Uncommon Cost: {1}{G} Mercenaries don't untap during their controllers' untap steps. The Vintara Forest welcomes its enemies with a crushing embrace.
  • Non Foil is $1.00
    Foil is $1.00
Samite Sanctuary [Prophecy]
$1.00
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {2}{W} {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. Our war is against suffering, not against those who cause it. —Samite creed
  • Non Foil is $0.50
    Foil is $0.50
Scoria Cat [Prophecy]
$0.50
Set: Prophecy Type: Creature — Cat Rarity: Uncommon Cost: {3}{R}{R} Scoria Cat gets +3/+3 as long as you control no untapped lands. Like a volcano, it too can erupt without warning.
  • Non Foil is $1.00
    Foil is $1.00
Search for Survivors [Prophecy]
$1.00
Set: Prophecy Type: Sorcery Rarity: Rare Cost: {2}{R} Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon.
  • Non Foil is $1.00
    Foil is $6.40
Searing Wind [Prophecy]
$1.00
Set: Prophecy Type: Instant Rarity: Rare Cost: {8}{R} Searing Wind deals 10 damage to target creature or player. "The first wind of ascension is Forger, burning away impurity." —Keld Triumphant
  • Non Foil is $1.00
    Foil is $2.10
Sheltering Prayers [Prophecy]
$1.00
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {W} Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) "It matters not if the gods hear my prayers. Jamuraa does."
  • Non Foil is $0.50
    Foil is $0.50
Shield Dancer [Prophecy]
$0.50
Set: Prophecy Type: Creature — Human Rebel Rarity: Uncommon Cost: {2}{W} {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. The harder your strike, the stronger her defense.
  • Non Foil is $1.00
    Foil is $1.20
Shrouded Serpent [Prophecy]
$1.00
Set: Prophecy Type: Creature — Serpent Rarity: Rare Cost: {4}{U}{U}{U} Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent can't be blocked this turn. Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
  • Non Foil is $0.20
    Foil is $0.30
Silt Crawler [Prophecy]
$0.20
Set: Prophecy Type: Creature — Beast Rarity: Common Cost: {2}{G} When Silt Crawler enters the battlefield, tap all lands you control. If they could replenish the land instead of draining it, Jamuraa would be teeming with them.