MTG Singles - All Products

  • Non Foil is $0.50
    Foil is $0.50
Snag [Prophecy]
$0.50
Set: Prophecy Type: Instant Rarity: Uncommon Cost: {3}{G}
  • Non Foil is $0.20
    Foil is $0.30
Soul Charmer [Prophecy]
$0.20
Set: Prophecy Type: Creature — Human Rebel Rarity: Common Cost: {2}{W} Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. She seeks the warmth of the living.
  • Non Foil is $0.30
    Foil is $0.20
Soul Strings [Prophecy]
$0.30
Set: Prophecy Type: Sorcery Rarity: Common Cost: {X}{B} Return two target creature cards from your graveyard to your hand unless any player pays {X}. Everyone is manipulated. It's just more obvious with the dead.
  • Non Foil is $0.50
    Foil is $0.50
Spiketail Drake [Prophecy]
$0.50
Set: Prophecy Type: Creature — Drake Rarity: Uncommon Cost: {3}{U}{U} Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. "The spell will have to wait," said Alexi, pointing up. "Drakes."
  • Non Foil is $0.30
    Foil is $1.20
Spiketail Hatchling [Prophecy]
$0.30
Set: Prophecy Type: Creature — Drake Rarity: Common Cost: {1}{U} Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. It dodges waves of water to prepare for waves of magic.
  • Non Foil is $0.50
    Foil is $1.60
Spitting Spider [Prophecy]
$0.50
Set: Prophecy Type: Creature — Spider Rarity: Uncommon Cost: {3}{G}{G}
  • Non Foil is $1.20
    Foil is $47.00
Spore Frog [Prophecy]
$1.20
Set: Prophecy Type: Creature — Frog Rarity: Common Cost: {G} Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. The end of one life is merely the beginning of thousands more.
  • Non Foil is $0.30
    Foil is $0.20
Spur Grappler [Prophecy]
$0.30
Set: Prophecy Type: Creature — Beast Rarity: Common Cost: {2}{R} Spur Grappler gets +2/+1 as long as you control no untapped lands. Grapplers hunt in packs, driving their victims over steep mountain cliffs.
  • Non Foil is $2.70
    Foil is $10.80
Squirrel Wrangler [Prophecy]
$2.70
Set: Prophecy Type: Creature — Human Druid Rarity: Rare Cost: {2}{G}{G} {1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. "Gnawed to death. Bad way to go."
  • Non Foil is $0.30
    Foil is $0.30
Steal Strength [Prophecy]
$0.30
Set: Prophecy Type: Instant Rarity: Common Cost: {1}{B} Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. With each grunt of pain from Haddad, Greel's grin widened.
  • Non Foil is $0.30
    Foil is $0.30
Stormwatch Eagle [Prophecy]
$0.30
Set: Prophecy Type: Creature — Bird Rarity: Common Cost: {3}{U} Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. When eagles leave the sky, sailors leave the sea.
  • Non Foil is $0.70
    Foil is $8.50
Sunken Field [Prophecy]
$0.70
Set: Prophecy Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U} Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." The land is heavy with promise, the harvest ripe with betrayal.
  • Non Foil is $0.50
    Foil is $0.50
Sword Dancer [Prophecy]
$0.50
Set: Prophecy Type: Creature — Human Rebel Rarity: Uncommon Cost: {1}{W} {W}{W}: Target attacking creature gets -1/-0 until end of turn. Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
  • Non Foil is $1.00
    Foil is $1.00
Task Mage Assembly [Prophecy]
$1.00
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {2}{R}
  • Non Foil is $0.20
    Foil is $0.40
Thresher Beast [Prophecy]
$0.20
Set: Prophecy Type: Creature — Beast Rarity: Common Cost: {3}{G}{G} Whenever Thresher Beast becomes blocked, defending player sacrifices a land. It destroys everything in its path, including the path itself.
  • Non Foil is $0.30
    Foil is $0.30
Thrive [Prophecy]
$0.30
Set: Prophecy Type: Sorcery Rarity: Common Cost: {X}{G} Put a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong."
  • Non Foil is $0.30
    Foil is $0.20
Trenching Steed [Prophecy]
$0.30
Set: Prophecy Type: Creature — Horse Rebel Rarity: Common Cost: {3}{W} Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
  • Non Foil is $0.20
    Foil is $0.30
Troubled Healer [Prophecy]
$0.20
Set: Prophecy Type: Creature — Human Cleric Rarity: Common Cost: {2}{W} Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. "Which is worse: nothing to defend, or no one to defend it?"
  • Non Foil is $1.00
    Foil is $1.40
Troublesome Spirit [Prophecy]
$1.00
Set: Prophecy Type: Creature — Spirit Rarity: Rare Cost: {2}{U}{U} Flying At the beginning of your end step, tap all lands you control. As erratic and turbulent as a summer squall.
  • Non Foil is $0.50
    Foil is $0.50
Verdant Field [Prophecy]
$0.50
Set: Prophecy Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." Jolrael tends the land so that the land will tend the beasts.
  • Non Foil is $1.00
    Foil is $1.00
Veteran Brawlers [Prophecy]
$1.00
Set: Prophecy Type: Creature — Human Soldier Rarity: Rare Cost: {1}{R} Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. Death awaits them on both fronts.
  • Non Foil is $0.30
    Foil is $0.30
Vintara Elephant [Prophecy]
$0.30
Set: Prophecy Type: Creature — Elephant Rarity: Common Cost: {4}{G} Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. Trained with the aid of rhystic magic, they become uneasy in its absence.
  • Non Foil is $0.50
    Foil is $0.50
Vintara Snapper [Prophecy]
$0.50
Set: Prophecy Type: Creature — Turtle Rarity: Uncommon Cost: {G}{G} Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) "The snapper is still when all else moves And strikes when all are dozing." —Tales of the Vintara Forest
  • Non Foil is $1.00
    Foil is $1.60
Vitalizing Wind [Prophecy]
$1.00
Set: Prophecy Type: Instant Rarity: Rare Cost: {8}{G} Creatures you control get +7/+7 until end of turn. "The fifth wind of ascension is Exalter, fulfilling Keld's destiny." —Keld Triumphant
  • Non Foil is $0.50
    Foil is $0.50
Wall of Vipers [Prophecy]
$0.50
Set: Prophecy Type: Creature — Snake Wall Rarity: Uncommon Cost: {2}{B} Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. What wall can never be climbed, but is always scaled? —Nakaya riddle
  • Non Foil is $1.00
    Foil is $1.10
Well of Discovery [Prophecy]
$1.00
Set: Prophecy Type: Artifact Rarity: Rare Cost: {6} At the beginning of your end step, if you control no untapped lands, draw a card. When you have given everything, then you are capable of anything. —Well inscription
  • Non Foil is $0.50
    Foil is $0.50
Well of Life [Prophecy]
$0.50
Set: Prophecy Type: Artifact Rarity: Uncommon Cost: {4} At the beginning of your end step, if you control no untapped lands, you gain 2 life. When you have given everything, then you have everything to gain. —Well inscription
  • Non Foil is $0.50
    Foil is $0.50
Whip Sergeant [Prophecy]
$0.50
Set: Prophecy Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{R} {R}: Target creature gains haste until end of turn. (It can attack this turn.) Keldon soldiers learn to move faster than the whip.
  • Non Foil is $0.20
    Foil is $0.30
Whipstitched Zombie [Prophecy]
$0.20
Set: Prophecy Type: Creature — Zombie Rarity: Common Cost: {1}{B} At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. Pity the tailor.
  • Non Foil is $0.30
    Foil is $0.30
Wild Might [Prophecy]
$0.30
Set: Prophecy Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. The hunted can become the fiercest hunters.
  • Non Foil is $0.50
    Foil is $0.50
Windscouter [Prophecy]
$0.50
Set: Prophecy Type: Creature — Human Scout Rarity: Uncommon Cost: {3}{U} Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) These nimble ships were designed for hit-and-run tactics.
  • Non Foil is $0.50
    Foil is $0.50
Wing Storm [Prophecy]
$0.50
Set: Prophecy Type: Sorcery Rarity: Uncommon Cost: {2}{G} Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. A thousand wings beating as one can choke the sky itself.
  • Non Foil is $1.00
    Foil is $5.60
Wintermoon Mesa [Prophecy]
$1.00
Set: Prophecy Type: Land Rarity: Rare Cost: Wintermoon Mesa enters the battlefield tapped. {T}: Add {C} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. Dark is light and day is night When the winter moon shines.
  • Non Foil is $0.30
    Foil is $3.30
Withdraw [Prophecy]
$0.30
Set: Prophecy Type: Instant Rarity: Common Cost: {U}{U} Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. "We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
  • Non Foil is $0.20
    Foil is $0.30
Zerapa Minotaur [Prophecy]
$0.20
Set: Prophecy Type: Creature — Minotaur Rarity: Common Cost: {2}{R}{R} First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. There's no difference between bone and crystal when it's piercing your throat.